Picked a bad day to try and figure out how the new dIFS Formulas work. Being hungover and needing some hair of the dog makes for a fuzzy brain. They're kinda limited in the fact that they can't be used with normal formulas except as a DE Combinate, they're pretty slow rendering too but they's pretty cool anyway. This one is a DE Combinate using Aexion1 as the Combinate formula and a hybrid of waveIFS/sphereIFS/HeightMapIFS.
Q: LRW's gallery? .... GRINS.